FPS System (1st Person + 3rd Person) (Late 2023)

Overview

I had made so many features like: Viewmodel automaticly created from player's character and it is animatable. When player's gun collides with a wall it does not fire. Everything was scalable and modular. What I mean: You were able to change everything from model's attributes. You do not even need to open a single script.

Also I remember that I improved my knowledge about boundary-querying functions.

Additionally, I have used a lot of external sources + OOP. Thus it was modular and scalable.

Project Date

Mid-Late 2023